Oracle
1st way: (Healer and DD supporter)
This build is for maximum healing and damage dealing capabilities. Oracles must use Radiant Flare on boss while simultaneously healing the tanker or party member with DoT effects. (Radiant Flare is a DoT skill attack which reduces target M.def by 10%, in combination with Ashman boss card, that is 40% m.def reduction which agilites the boss killing speed)
2nd way (healer only):
This build is for maximun healing and Mp.recov ability and never ever worry about mana or mp spent.
Oracles aren't as great in PvP, but can stand a high chance in sieges using tank build (50%vit/50%wis) and concentrating on healing itself/core and others. The best PvP build would be using the PvE build to deal with P Atk players.
This build is for maximum healing and damage dealing capabilities. Oracles must use Radiant Flare on boss while simultaneously healing the tanker or party member with DoT effects. (Radiant Flare is a DoT skill attack which reduces target M.def by 10%, in combination with Ashman boss card, that is 40% m.def reduction which agilites the boss killing speed)
- M Atk/M Acc gear dura
- 50% Int/50% M Atk/M Acc stones on gear sockets
- 2 Int/M Atk belt pets, 4 siren belt pets
- Ashmaw Boss Card
2nd way (healer only):
This build is for maximun healing and Mp.recov ability and never ever worry about mana or mp spent.
- M Atk/M Acc gears dura or cast speed gears dura.
- 50% Int/50% Wis stones on gear sockets
- 2 Int/M Atk belt pets, 1 or 2 ifrits belt pets (the new T6 pet DrillBot can also work perfectly), and the sirens.
- Likirus boss card/Ultimate Witch boss Card.
Oracles aren't as great in PvP, but can stand a high chance in sieges using tank build (50%vit/50%wis) and concentrating on healing itself/core and others. The best PvP build would be using the PvE build to deal with P Atk players.
Cardinal
The most popular build is the DD Cardinal at 2/3/0 talent point distribution which wields Mighty Energy Beat (upgrade of energy beat), Arctic Blast (upgrade of cold bolt, stacks 3 times to a max -90% move speed) and Rainbow Field (AOE spell damages up to 7 targets). This configuration also includes max level
Another build is the Heal-focused Cardinal which includes Mass Restoration (AOE heal), Seraphic Remedy (small range 'bouncing' heal) and Magical Requisition (DB spell that steals m.atk). These skills all come from the third tree which the DD Cardinal does not unlock, as such this build has to choose between spamable damage spells and de-buff spells as well as devided buffs (see skill tree below for details). The use of this build includes max level
- Blessing of Intelligence lvl 16
- Blessing of Strength lvl 16
- Snow Slide lvl 11
- Shining Armor lvl 20
- Shining Weapon lvl 20
Another build is the Heal-focused Cardinal which includes Mass Restoration (AOE heal), Seraphic Remedy (small range 'bouncing' heal) and Magical Requisition (DB spell that steals m.atk). These skills all come from the third tree which the DD Cardinal does not unlock, as such this build has to choose between spamable damage spells and de-buff spells as well as devided buffs (see skill tree below for details). The use of this build includes max level
- Rapid Healing lvl 30
- Restoration lvl 20
- Blessing of Wisdom lvl 16
- Blessing of Vitality lvl 16
Templar
{Still have to find the information to this class.}
Mercenary
{Still have to find the information to this class.}
Master Breeder
Strongest pets! Using a 2h staff after "uping" the 2nd and 3rd trees from the master skills, the Master Breeder can now be called a full arsenal that can deal damage, buff and heal pets and tank; the better the gears and pets, the better damage a Master Breeder can deal!
Beside that the 2-0-3 build brings alot of damagepower when both pets are fully buffed (with right pets damage is ~ same as Mage-MB with +20 staff). The mp upkeep of Perm-DS is possible with atk spd build, long/crossbow (for HC) and Queen Eva Card. You gain enough mana to use your heals too.
MBs are able to solo HC (even with dots) with a dt (+s5 bp for dots) and akt-spd-macebuild, since the dt heals himself by up to 35k every 30 seconds (only on MB).
Healpets healpower skyrocks on MB due to high matk boost.
Weaknesses Slow magic skills is the worst weakness for the Master Breeder, this gives his opponents the time to use nightmare, stun, petrify, etc..
And the low MP regain: that will always be his problem because Master Breeders rely on MP to heal, attack (Magic attacks), buff, etc. which is his job in a DP; therefore, dual summon mastery is a hard option to take.
Notable Skills Law of Exchange - 12 / 14 / 15 % of pets HP is added to pets Patk | 8 / 9.32 / 9.98 % of pets MP is added to pets Matk
Defense Mastery - reduces damage taken: 1. basic damage by 18% | 2. skill damage by 38% | 3. magical damage by 18%
Caveats Perm DS and Magepath is only possible with full MP rec build. BUT, you deal far less damage then. Law of exchange is a must have.
Beside that the 2-0-3 build brings alot of damagepower when both pets are fully buffed (with right pets damage is ~ same as Mage-MB with +20 staff). The mp upkeep of Perm-DS is possible with atk spd build, long/crossbow (for HC) and Queen Eva Card. You gain enough mana to use your heals too.
MBs are able to solo HC (even with dots) with a dt (+s5 bp for dots) and akt-spd-macebuild, since the dt heals himself by up to 35k every 30 seconds (only on MB).
Healpets healpower skyrocks on MB due to high matk boost.
Weaknesses Slow magic skills is the worst weakness for the Master Breeder, this gives his opponents the time to use nightmare, stun, petrify, etc..
And the low MP regain: that will always be his problem because Master Breeders rely on MP to heal, attack (Magic attacks), buff, etc. which is his job in a DP; therefore, dual summon mastery is a hard option to take.
Notable Skills Law of Exchange - 12 / 14 / 15 % of pets HP is added to pets Patk | 8 / 9.32 / 9.98 % of pets MP is added to pets Matk
Defense Mastery - reduces damage taken: 1. basic damage by 18% | 2. skill damage by 38% | 3. magical damage by 18%
Caveats Perm DS and Magepath is only possible with full MP rec build. BUT, you deal far less damage then. Law of exchange is a must have.
Beast Master
A Summoner who can freely control 2 creatures. By using the Soul Harmony skill, the player is transformed into one of his creatures and unlike the Harmony of Life skill, you are allowed to summon pets. This is Warrior type summoner.
The Beast Master (aka BM) is the improved version of the Evoker. They are known for their outstanding damage dealing capabilities as well as their ability to increase other players' and their pets' Luck in their party. They get a passive 30% damage reduction from Beast type monsters allowing them to easily farm Vieled Island mobs since most of them are beasts.
Strengths
The Beast Master (aka BM) is the improved version of the Evoker. They are known for their outstanding damage dealing capabilities as well as their ability to increase other players' and their pets' Luck in their party. They get a passive 30% damage reduction from Beast type monsters allowing them to easily farm Vieled Island mobs since most of them are beasts.
Strengths
- Pass Damage and Aspect of the Beast allow Beast Masters to tank.
- Can buff other players with Howl at the Moon - increases Luck by a significant amount
- Significant damage output especially with the Rend and Tear build
- Field of Clover significantly greatly increases pets' Luck in the BM's party.
- No healing skill. Summon Mastery allows to use a healing pet like second.
- Wave Cut: Deals water damage to enemies with three powerful attacks. Also has a small frontal AoE.
- Soul Harmony: Increase Strength,Intelligence by 30% and double the HP/MP max as well as taking the form of your main summoned creature.
- Howl at the Moon: A buff that greatly increases Luck.
- Seal Of Gaia: (PVP skill only) - Prevents your opponent from summoning for 20 seconds.
- Creature Purification: (Creature only) - Remove any debuff or DOT on any pet with a 40% chance. Works on DoTs of dungeon hard modes which came back with 7.4.
- 2-0-3 : Most recommended for newbie BMs. Involvement of Howl at the Moon makes player best for the dungeon parties. Players must spend 3 TPs firstly to right column, in order to be accepted to parties ( as a BM with Howl). After remaining TP quests done, rest 2 TP can be spend to left column.)
- 3-0-2 : High solo capabilty because of involving Soul Harmony. Recommended for BMs who can easily find "Howl" from others)
- 0-3-2 : For BMs who wants to be pet-independent self-DD. Its more like to be Berserker rather than a summoner class. BMs, which will choose this option, have to have full enhanced gears)
- 2-3-0 : Another form of self-DD build. More powerful Wave Cut and Summon Mastery are featuring advantages, but missing 25 attack speed from Overrun is challenging disadvantage. Still have to have fully enhanced gears.
- 2-2-1 :Another form for DD build You can get Soul Harmony , Bloody Aftermath and Overrun but only 1 point
- Spending JP on Beast Disguise, Spirit Link, Pack Runner, Gaian Resilience would be big waste of JP.Beast Disguise, Spirit Link and Gaian Resilience are quite useless at the begining. Pack Runner is also waste of JP, because you gain only +7 luck ( 1,4 crit ate) after spending large amounts of JP. Spending JP to JobLvl instead of these would be more useful.
- If you want to open up middle column, spending 3 TPs is the only reasonable way. Middle column withoutBloody Aftermath would be useless.
Followings are recommended TP distribution:
Berserker
Defensive warrior who can defend from multiple targets. It has good combination whit Magician. It can use spiracle skills freely by earning some knowledge for spiracle charge.
Gaian Champions who have completed the Master Trials will be able to become Berserkers. Berserkers are very powerful physical damage based warriors. They are most notable for their Energy Bomb skill which does a significant amount of damage to their opponents. They are capable of using two handed axes or dual axes both of which have their own unique skills. They function as damage dealers in most parties, however if a tank is required, they can activate their Steel Presence toggle (+20% threat) to fill in the spot. They are excellent in PvP due to their "nuke" skills, the possession of some Archer skills like Spiracle Shock Shot and Freezing Arrow, as well as the ability to reduce the enemy's cast speed (up to 120 reduction) with their Hysteria skill.
1. Very high strength and vitality especially at higher job levels.
2. Can function as a tank (2h axe) or damage dealer (dual axes)
3. Has the strongest P.Atk based spike damage skill - Energy Bomb.
4. Has a few good debuffs - Essence Of Thunder: -30% Attack Speed / Movement Speed.
Weaknesses1. Very Expensive if you want to use both dual axes and 2h axe
2. MP Pool still low and will run out very fast with high spam skills
Notable SkillsEnergy Bomb - Throw 8 Spiracles at the enemy dealing devastating damage.
Wave Cut - 4 Strikes that can deal significant damage to the enemy (AOE).
Earth Shatter - Spam-like skill that deals damage and reduces the enemy's movement speed by 50%.
Hysteria - Increase attack speed by 60 and reduce the enemy's cast speed by 120.
Essence of Thunder - Your attacks have a chance to reduce the enemy's attack and movement speed by 30%
Barbarian Rage - You have a chance to deal an additional attack when using melee.
Gaian Champions who have completed the Master Trials will be able to become Berserkers. Berserkers are very powerful physical damage based warriors. They are most notable for their Energy Bomb skill which does a significant amount of damage to their opponents. They are capable of using two handed axes or dual axes both of which have their own unique skills. They function as damage dealers in most parties, however if a tank is required, they can activate their Steel Presence toggle (+20% threat) to fill in the spot. They are excellent in PvP due to their "nuke" skills, the possession of some Archer skills like Spiracle Shock Shot and Freezing Arrow, as well as the ability to reduce the enemy's cast speed (up to 120 reduction) with their Hysteria skill.
1. Very high strength and vitality especially at higher job levels.
2. Can function as a tank (2h axe) or damage dealer (dual axes)
3. Has the strongest P.Atk based spike damage skill - Energy Bomb.
4. Has a few good debuffs - Essence Of Thunder: -30% Attack Speed / Movement Speed.
Weaknesses1. Very Expensive if you want to use both dual axes and 2h axe
2. MP Pool still low and will run out very fast with high spam skills
Notable SkillsEnergy Bomb - Throw 8 Spiracles at the enemy dealing devastating damage.
Wave Cut - 4 Strikes that can deal significant damage to the enemy (AOE).
Earth Shatter - Spam-like skill that deals damage and reduces the enemy's movement speed by 50%.
Hysteria - Increase attack speed by 60 and reduce the enemy's cast speed by 120.
Essence of Thunder - Your attacks have a chance to reduce the enemy's attack and movement speed by 30%
Barbarian Rage - You have a chance to deal an additional attack when using melee.
Marksmann
Strengths
Recommended Builds
- Great damage dealing class
- Has a longer range compared to a Shadow Hunter/Deadeye
- Other than the Oracle's Hymn of Focus, it is the only class with a buff that increases both agility and dexterity
- Medium P.Def
- Less HP/Vitality compared to the Deadeye
- Rally: Party buff agility +96 / dexterity +96
Recommended Builds
- Vitality and Dexterity (Survival)
- Vitality and Critical Power (Most well-known build for T2 [155] because when you have the full T2 set you get a self-buff called Voidwarp Focus which increases Critical Ratio by 100%)
- Dexterity and Critical Power (Damage Deal)
- Critical Ratio and Critical Power (Damage Dealing, MAY gain aggression from tanker if in a DP)
- Vitality and Attack Speed
- Attack Speed and Agility (Maybe recommended for T3 [160] because when you have the full T3 set you get Sandspike Celerity which increases Attack Speed and Cast Speed by 50 Points. Recommended also using Takin boss card.
- Attack Speed and Vitality (Survival but still damage dealing)
Magus
Strengths
Recommended Builds
Pets Magus is a very versatile class that can play a multitude of roles in every aspect of the game. Choice of pet is entirely up to the user and their preference for their role. Not including Soul Pets, here are a few suggestions:Party-based Support
PvE:
- Higher level heals
- New instant heals and party heals
- New and improved buffs
- Higher levels of Crowd Control and Damage skills
- New passives
- Mana cost can become a problem with certain builds and skill setups
- Cooldowns didn't get any better
- Still no spam
- Tectonic Spike
- Lvl 30 Restoring Purified Water
- Angel Force
Recommended Builds
Pets Magus is a very versatile class that can play a multitude of roles in every aspect of the game. Choice of pet is entirely up to the user and their preference for their role. Not including Soul Pets, here are a few suggestions:Party-based Support
- Siren - Very useful for debuffing
- Blue Pixie - Compliments your heals with their Staged Skill
- Golem - Heavy spike heals for tight situations
- Angel - Can be viable, also has a mediocre party heal and Pdef Debuff
- Ifrit - Has decent heals and also contributes decent passive damage
- Skeleton - Only really useful for the Unity. Generally not advised
- Harpy - One of the best pets for the farming Magus. Very nice unity + ranged skills
- Any ranged pet can contribute potentially faster kill speed
- Any pet with Patk or AtkSpd unity can compliment your own kill speed
- Pets generally don't last long in PvP so you'll either pick a heal pet or a tanky distraction. Magus does not have any pet-specific passives or buffs so pets are strictly utility at this point.
- Pets can also mess up your CC rotations if you're not careful (I.E. Your Blue Pixie attacking an opponent you just Sealed can break the seal).
- Blue Pixie - Very overall, contributes to every area of play for the vast majority of classes
- Unicorn - Also very balanced. The Rank 7 skill amplifies your own stats, the blind can be incredibly useful, the heal is equivalent to that of an Angel, and the reduced aggro skill can save lives
PvE:
- Dex/Agi - The typical stone setup for a farming Magus using a Longbow or Crossbow. Magus has no spam skill so farming with a staff is as painful as it is slow. Crossbow provides generally higher DPS until a Longbow is enchanted to an appropriate level. Belt pets and boss cards can vary but generally aim for: 30%+ Dexterity/Ranged Attack, 30%+ Attack Speed
- NOTE: +3 Support of Gust is strongly advised to maintain permanent Gust. This frees up belt space and you could probably swap out a few stones to maintain your desired plateau with Gust.
- Int/Wis - A party-oriented setup aimed at support. The Magus is capable of solo healing most parties under the right circumstances, although this is extremely risky and generally not advised unless you're very experienced doing this. Magus passives scale int incredibly high and the Magus gets instant heals and party heals at Master Class. The Int is meant purely for increasing the amount of heals, since most mobs, aside from bosses, die too fast for the DoTs to fully work their course. Wisdom is meant for Mana Regeneration and Macc for debuffing bosses. Your belt pets will consist of a normal mage setup: 30%+ Wisdom/Macc, 30%+ Int/Matk, and your choice of Boss Card
- For Cube parties specifically, Magus has a semi-spammable MovSpd debuff that can stack with Arctic Blast. Especially for Butkadah, 3 stacks of Arctic Blast + Magus debuff can make for perfect kiting, allowing your tank, if ranged, to make full use of their time DDing instead of running around. This does require a very healthy amount of Wisdom for both you and your Cardinal.
- PvP:
- Wis/Vit - A very safe and generally strong build for a Magus. The Matk scaling on Magus DoT skills aren't exactly as high as the scaling on a Void Mage's spams. Therefore, the Magus resorts to a war of attrition through the intricate stringing of CC skills based on cooldowns. Magus is capable of keeping a single target CC'd for the longest amount of time, given the choice of Dura equipment and skill cards.
- For a tanky build such as this, Anessa, Argoth, or Rynn are recommended to make the Magus even tankier and provide a very high amount of mitigation via Mres, Pdef, and sheer HP. The perfect belt setup contains 30%+ Wisdom/Macc/Mres, 30%+ Vitality/Pdef/HP, and Boss Card is optional.
- Int/Wis or Int/Vit - More of a mage-type build designed to eliminate a single target in a single skill rotation. The choice of Wis or Vit depends on user preference, however, Wis is more recommended since the Magus is entirely relient on Macc based skills. Belt pets would include 30%+ Int/Matk, 30%+ Wis/Macc/Mres and/or 30%+ Vit/Pdef/HP. Boss card is optional.
- Crit focused - The specifics of this build are entirely up to the user, as is the viability of this build. Magus excels in single targets and small groups due to their progressive damage and abundance of CC skills and heals. However, Magus is a Gaia and can make very good use of Mental Concentration in a crit-oriented build, although not 100% necessary. The Crit focused build is designed to dispatch a single target in the least amount of time necessary by sacrificing either pure damage or survivability.
War Kahuna
Strengths
PvP: War Kahuna excels in single-target damage, playing much like an assassin in PvP. War Kahuna is capable of one-shotting another player, for the exception of the tankiest of players, if able to pull off a single rotation, usually ending with Enchanted Slash. However, PvP War Kahuna is very crit-focused and the division of Magical and Physical accuracy skills leaves a lot to be desired.
Notable Skills
PetsWar Kahuna excels with a healing pet to compensate for their lack of heals. War Kahuna does not get extra levels of Restoring Purified Water nor are they known to build int-based or carry a staff aroundBuilds War Kahuna has a variety of builds for a variety of purposes, separated by PvE or PvP.PvE:
- High Burst Damage
- Stacking Passives
- Close-range pseudo-warrior wearing mage armor
- Archaic skill design (Some skills would've proved useful years ago but remain unattended to)
- Diversification of skills yields no middle ground for "overall" build
- Weak Heals
PvP: War Kahuna excels in single-target damage, playing much like an assassin in PvP. War Kahuna is capable of one-shotting another player, for the exception of the tankiest of players, if able to pull off a single rotation, usually ending with Enchanted Slash. However, PvP War Kahuna is very crit-focused and the division of Magical and Physical accuracy skills leaves a lot to be desired.
Notable Skills
- Enchanted Slash - 600% Matk/500% Patk single target nuke. Cooldown decreases with passive skill.
- Lucid Dreaming - High mana regen skill, typically refilling a War Kahuna's mana more than once. Decent cooldown
PetsWar Kahuna excels with a healing pet to compensate for their lack of heals. War Kahuna does not get extra levels of Restoring Purified Water nor are they known to build int-based or carry a staff aroundBuilds War Kahuna has a variety of builds for a variety of purposes, separated by PvE or PvP.PvE:
- Str/Agi - Provides the War Kahuna with a good amount of damage to compliment their use of 2h Axes and Agility to increase Attack Speed. Strength also compliments Enchanted Slash damage. Since War Kahuna has no natural Vitality, a healing pet is required.
- Str/Vit or Vit/Agi - Typically used to take down stronger monsters, Vitality allows the War Kahuna to soak up a few more hits and add extra Pdef. The Strength variant is for more potent single attacks while the Agility variant is more aimed towards DPS.
- NOTE: In PvP, War Kahuna is very limited to shutting down single targets. Enchanted Slash's damage is very high but the cooldown is too long to rely on for multiple kills in a row. The previous shortcomings, combined with heavy DD skills being Pacc based while CC skills are Macc based, make it extremely difficult for the War Kahuna to maintain CC potential and spike potential. Put simply: A balanced build will fail against pure Wisdom or Evasion builds.
- Dex/Crit - Typically the go-to build for PvP, combined with a 2h Axe, 2h Staff on swap is optional. This allows the War Kahuna to maintain high accuracy for high DD spike skills and the crit to compliment them as well. Belt should include 30%+ Pacc/Dex pets and 30%+ Str or Int focused pets. Crustalino is also very strongly advised.
- Wis/Crit - A bit of an oddball. The build is focused around guaranteed CC potential but lacks the Pacc necessary to hit high DD skills like Enchanted Slash. 2h Staff is strongly advised for this build. Belt pets include 30%+ Wisdom/Macc and 30%+ Int. Boss card is up to players' discretion.
Overlord
Strengths
Sample Staff Overlord Build:
Sample Dirk + Shield Overlord Build:
- Increased magical damage
- Increased effectiveness of support skills
- Permanent Dual Summon toggle
- Passive cooldown of Double Impact
- Increased CC abilities
- Lack of pet heals
- Inferno Fire Arrow
- Armageddon
- Dirk Hurricane
- Creature Mastery Lvl 30
- Permanent Dual Summon
- Creature Breeding Lvl 16
- Desperate Blow does not apply correct damage
- Permanent Dual Summon skill description displays incorrect MP Consumption over time
Sample Staff Overlord Build:
- Int/Vit (PvE) or Wis/Vit (PvP)
- Devouring or Ruthless Ethereal Equipment
- 2x Ice Maiden + 2x Yeti + 1x Siren + Boss Card on belt
Sample Dirk + Shield Overlord Build:
- Str/Vit, Agi/Vit, or Str/Agi
- Devouring or Ruthless Ethereal Equipment
- Special attention is required for a Dirk + Shield Overlord concerning the attack speed plateau they wish to obtain.
- Ideal stone and Ethereal builds revolve around hitting a certain amount of attack speed whereas external buffs, potions, and creature unity will fill the gap to the plateau the Overlord wishes to obtain.
- 2x Skeleton + 3x Hawkman/Orc + Boss Card on belt
- Skeletons may be switched for Harpies depending on the amount of P.Acc needed
- Certain Creature Potions and the Concentration skill can also fulfill these needs
Slayer
The Slayer expands on the Assassin, but unlike the other classes, becoming MasterClass does not add signficant efficiency. Choosing the "Tank" column will not allow a Slayer to tank because of the lack of HP, heal and PDef, the "PvP" column will not allow a Slayer to PvP as he has no nukes and is very vulnerable to crowd control skills (often referred as "cc": stuns, blinds, sleeps, etc.), and the "PvE" column will not allow a Slayer to one-frag HM Ashmaw or Kynish, because all the AtkSpd bonusses are mutually exclusive. Slayers, with expensive builds, are still one of rappelz' top PvE classes in the game, only surpassed by mages, pet classes and ranged warriors. With use of Agility and Attack Speed, Slayers can cumulate Damage output in a certain period of time, much less than a mage though, whilst surviving those heavy blows for a few seconds through the use of evasive skills such as Deep Evasion and True Devotion, but not much longer. It is important to note that sins/slayers are the only classes to dodge properly, assuming you choose to build an agility-based toon, but it is not preferred. The optimal build for PVE is dirks (if you need attackspeed) or swords (if not) and then put crit power/atkspeed with a blue pixie/angel/stone golem out to help heal. the reason this is the case is because there is no reason why you should not pull 1 at a time in HM, and 2 or so at a time in normal dungeon.
Strength
Strength
- Can solo dungeons without a hlp. (Requires a healing pet)
- Loads of cc: Fear, blind, sleep, ranged stun (Sonic Cross), gap closer stun (Shadow Rush), cloaked melee ranged stun (Shadow Crash), cloaked AOE stun (Crimson Turbulence), close ranged stun (Dusk Gaze: roots the user, not stunning them)
- Cloaking Ability. (Slows you a lot, and any action will uncloak you. Anyway you're not cloaked really, the mobs still detect you but from a lower range.) (EDIT: Generally only dungeon mobs will see through cloak and at a very close range)
- De-threat skill (15 seconds cooltime, can fail five times in a row even at 80%)
- Agility and Atttack Speed based Melee Character. (a.k.a no PDef, no PAtk) (EDIT: Assassin and Slayer builds always feature some addition of Strength into their stone and belt pet builds.)
- Evasive. (Only the physical, non-critical hits, capped at 66%).
- Guaranteed slot in any HC DP from lvl 90 to lvl 154, as a pull slave
- Very versatile fighter, but can never out-dd any class (except the assassin) even with expensive build. (EDIT: The previous bullet is irrelevant, being able to out-dd another class isn't set in stone, it can and does change with situation and the target in mind.)
- Low PDef, low MDef, low HP. (keep in mind this class would be overpowered if it was a tank and was able to kill as fast as it does ^^)
- Too much Attack Speed. (in PvP) ( << no relevance whatsoever. if you have "too much" attackspeed, then rebuild for crit power or vit for survivability)
- Lacks Attack Speed (in PvE) as he has no AtkSpd passive like the Beast Master (EDIT: The previous bullet is falsified information. Slayers get extra attack speed and physical accuracy through their dual wield passive.)
- Skill spams are not an option, MP goes down too quickly for that. (we don't have a true spammable skill other than the twilight skill, which is MAttk, and if you choose to use that skill, then should have sally's on belt)
- Requires Highly Enchanted Gears, or in your R6 armor ( Knight of Departed Soul or Guard of Departed Soul ) +20 or, +15 or, +8 jewels AtkSpd and Dex or MovSpd for Guard, and Vit + Force for Knight, because the "FIREBALLS" BONUS efect, if you dont have 1 R7 helmet no Dura or Mirage, epic Dura, altered Pieces, Jewels, GodMother Fairy's Bottles.
- Not everybody likes to be a pull slave
- Asuran Haste: An asura AOE buff that increases by 4,9 Attack Speed and Cast Speed for 30 minutes.
- Assassin Impact: now permanent (not only 8/10min) with a 50% chance to perform 2 successive attacks (perfect with high atk spd). These added hits will not trigger positive effects (e.g. bloodthirst) but they will trigger the negative ones (petrify). Does not stack with Phantasm either.
- Phantasm: 100% effect of Assassin Impact for 30 seconds.Does not stack. (Compared to its original 50% Effect).
- Twilight Strike: Deals both Physical and Magical damage with a 5 second cool down. Delivers moderate damage with daggers, negligible damage with swords.
- Gloom Aura: A theoretical chance to Increase Threat rate across a certain radius area of mobs, resulting in a multiple Agro Skill. In practise it never works. (<- no reason to use this skill also, as slayer isn't a tank class...)
- Dusk Gaze: A 4 second stun on opponent/mobs, whilst also casting 4 second hold on yourself. High chance of activation. More of a tankskill than a stun. (Somehow hold lasts longer than stun... Also make sure you do not need to run away, or that the mob isn't knockbacked by a MM/DE while you're under hold)
- Parry: Decreases damage by 2% over a short period of time. Can theoretically stack 5 times.
- Shadow Rush: Needs to be launched from a distance. May stun a mob for 1,3 second. You may bounce back. Fails in PvP. (EDIT: The skill, by design, doesn't have bugged performance. Mashing the Shadow Rush button or mashing Attack immediately following Shadow Rush causes the bug)
- Advanced Shadow Rush: Upon a kill, there's a 100% chance to lessen the Cool Down of the skill Shadow Rush by 36 seconds. The kill must be 15 Levels in range of your own level.
- Envenom: For 10 seconds, all attacks (also skills) are granted 250% magic attack as shadow property. The bonus damage is vonstant, and calculated only on the main hand.By shadow property, they mean the + damage next to your original damage on a certain mob. For example:
- You damage poultry for 11243+88 damage without Envenom.
- You damage poultry for 11243+9055 damage with Envenom.
- Note: These damage values only apply for PvE. PvP damage is completely different.
- Note: This skill is only useful for dirk Slayers, as dirks give a nice amount of magic (dealing nearly +10k damage with Envenom).
- Not a recomended class for those on a low budget in ingame items/gears.
- A recomended class for those who don't like PvP. CaC, dual-wield, no HP, no WIS, the Slayer cumulates the issues. And since the Epic7 teardrops, anyone can see a cloaked Slayer. And since the Epic8 nerf of his Fear from 15s to 3s the Slayers just stopped PvP-ing. (EDIT: The original author of this bullet obviously doesn't like Slayers. Sword Slayers have 1 macc based skill, making Wisdom irrelevant. They can be built with HP and still finish off a target, and EYEDROPS, not Teardrops, have been in the game since Epic 3. There is nothing stopping a determined Slayer from PvPing.)
- Not a recomended class for those who want to solo HM bosses
- For pulling u need practice, hard at the beginning (mostly just a Supporter then, no Damage Dealer)
- Agility/Critical Power/Attack Speed - For Tier 2 Lv155 Builds
- Agility/Critical Ratio/Attack Speed - For Tier 1 Lv150 Builds
- Agi/Vit/Mov Spd.- for Pulling, no Damage but enough Vit, P Def and Evasion
- Str/Vit - Standard PvE build.
- Str/Agi - Standard Attack Speed build, formerly know as cannon-glass, but safe now as the Slayer is outaggroed by any other class. (actually not safe at all in cube dungeon. you can easily pull aggro off of the tank and die in 1-3 shots depending on your gear enchantment.)
- Agi/Vit - Low Threat tanking Attack Speed build. You will still die, but the fight will last longer.
- Str/Attack Speed - High threat Attack Speed build. *Warning: Low defense -> Fast Deaths.
- Vit/Attack Speed - Medium Threat Attack Speed build. Adds a little extra HP and defence.
Deadeye
Strengths
3-2-0, the 3rd line gives very little benefite when compared to the first 2. The 3rd TP in the first line gives one of the few skills that can debuff a boss, making it extremely powerful.
Stones:
Balanced: 6 Agility and 6 Dexterity for best speed, accuracy, and HP while keeping great damage. This is best if you will pull agro, or when fighting higher level bosses (175+) due to the accuracy.
Glass Cannon: 6 Agility and 6 Annihilation stones. This will nearly halve the HP, and will hurt accuracy a lot, but you will get critical hits every hit and for well over 200% crit power.
Pets On the belt:
2 stage-2 Harpies, 2 stage-2 Unicorns, 2 stage-0 Kentaros. If you can stage 1 of the Kentas then a Boss card like Crusty or SLK would be best instead of 1 of them. If you have no access to Kentas, use 2 Panteras instead.
End-game, the belt should look more like, s3 cerberus, s1 death tyrant, 2 s2 unicorns, s5 hawk, SLK. (You don't need the full 32% attack speed if you can hit the 350 plateau wth just an s1 DT.) Summoned:
An octopus for life leech is very useful considering the high attack speed.
Early game, a harpy or skeleton for the attack speed unity is good.
End game, a death tyrant for the unity and skill boost, or stage 5 blue pixie to solo or supplement bad healers.
No pet will make much of a difference to your damage output, focus more on unities and useful skills.
- Very high HP (1200% and 1400% of Agility and Dexterity are converted to HP)
- Bleed (with Piercing Arrow) gets a nearly instant cooldown, great for permanently bleeding.
- Very very high attack speed.
- Very high evasion
- Low defense
- Frost Arrow, with a few DEs in the party, in combination with Thunderbolt Arrow and Thrust Arrow, nothing should get in melee range.
- Burning Style, as of 8.1, also adds 9% physical attack at max lvl, making it very strong. The HP lost from the -9% of the skill nearly balances out with the +9% agi and dex converted to HP.
- Unlike most master class weapons, the crossbow's cubing bonus even for Dura3 is weak.
3-2-0, the 3rd line gives very little benefite when compared to the first 2. The 3rd TP in the first line gives one of the few skills that can debuff a boss, making it extremely powerful.
Stones:
Balanced: 6 Agility and 6 Dexterity for best speed, accuracy, and HP while keeping great damage. This is best if you will pull agro, or when fighting higher level bosses (175+) due to the accuracy.
Glass Cannon: 6 Agility and 6 Annihilation stones. This will nearly halve the HP, and will hurt accuracy a lot, but you will get critical hits every hit and for well over 200% crit power.
Pets On the belt:
2 stage-2 Harpies, 2 stage-2 Unicorns, 2 stage-0 Kentaros. If you can stage 1 of the Kentas then a Boss card like Crusty or SLK would be best instead of 1 of them. If you have no access to Kentas, use 2 Panteras instead.
End-game, the belt should look more like, s3 cerberus, s1 death tyrant, 2 s2 unicorns, s5 hawk, SLK. (You don't need the full 32% attack speed if you can hit the 350 plateau wth just an s1 DT.) Summoned:
An octopus for life leech is very useful considering the high attack speed.
Early game, a harpy or skeleton for the attack speed unity is good.
End game, a death tyrant for the unity and skill boost, or stage 5 blue pixie to solo or supplement bad healers.
No pet will make much of a difference to your damage output, focus more on unities and useful skills.
Corruptor
Being a Corruptor is the same thing as a Warlock - you debuff, fear and Nightmare mobs and eradicate them with your master spam skills - Inferno Fire Arrow and Maelstrom Bolt.
Strengths
Maelstrom Bolt - Master spam version of the Lightning Bolt skill. Longer casting time but deals heavy damage.
Putrefy - Either passive or active skill. Deals Shade damage over time and stackable upto 5x. Excellent in PVP.
Recommended Builds
Strengths
- Powerful AoE debuffs
- Trap skills
- Corpse skills
- Excellent crowd-control skills
- Highest damage for spam skills
- M.Att from Wis(and also good M.Acc for PvP)
- Strength of Darkness and Shield of Nightmare selfbuffs
- Comparatively low P.Def, even with Shield of Nightmare
- Spams skills generate quite a bit of aggro
- Corpse skills cannot be used in PvP
Maelstrom Bolt - Master spam version of the Lightning Bolt skill. Longer casting time but deals heavy damage.
Putrefy - Either passive or active skill. Deals Shade damage over time and stackable upto 5x. Excellent in PVP.
Recommended Builds
- Int/Vit - Useful for soloing Dungeon and Hidden Dungeon much M.Att and P.Def also a smal buffer on HP in bad DPs.
- Int/Wis - Best build to DD and Debuff. The new passiv they get M.Att from Wis and the hight M.Acc from Wis is great for DPs and soloing but less HP buffer.
- Wis/Crit - Overpowered build, just follow the crowd. :3
Void Mage
Strengths The Void Mage packs a serious punch in magical attack with a strong arsenal of area-of-effect and chain spells that deal some serious damage and damage over time. Simply put, a Void Mage can one-frag any HC boss, and defeat any class in PvP.
Also, the Void Mage holds a decent amount of magical defense to guard herself from incoming magical attacks.
Weaknesses Just like most mages, The Void Mage also lacks in defense where it's to the point to be severe. Although Void Mages suffer in vitality, Void Mages are able to solo effiecntly because of Magic Skin which takes 44% of incoming physical damage to MP. Also, the Void Mage's wisdom is below average usually, so stoning yourself wisdom would be wise.
Also in 8.1 Haste of Conjuror skill only cast 1 spell insted of casting the whole 7sec of the buff like 7.4
Notable Skills One of the most recognized skills of a Void Mage is Chrono Shift which completely resets the cooling of all his/her skills with the exception of Grace, which was corrected in a recent patch.
Another skill that he/she has is the Chain Lightning which is a bouncing ball of lightning that travels from target to target, dealing a high damage that decrease with each jump.
Magic Skin, which allows 44% of physical damage go to MP, which is a main reason why Void Mages can solo most dungeons easier than tank classes.
Recommended Builds [0/2/2 with the remaining TP to be placed at your discretion.] Pure offense, 2 IM S4 yeti X2 (any ur choice) 1 SLK, or Obsidikar or Abuvha if PVPing. And if able a Koala wouldn't go amiss.
Stone wise :
6 Wisdom/6 Cric Pow
6 Vitality/ 6 Wisdom
Also, the Void Mage holds a decent amount of magical defense to guard herself from incoming magical attacks.
Weaknesses Just like most mages, The Void Mage also lacks in defense where it's to the point to be severe. Although Void Mages suffer in vitality, Void Mages are able to solo effiecntly because of Magic Skin which takes 44% of incoming physical damage to MP. Also, the Void Mage's wisdom is below average usually, so stoning yourself wisdom would be wise.
Also in 8.1 Haste of Conjuror skill only cast 1 spell insted of casting the whole 7sec of the buff like 7.4
Notable Skills One of the most recognized skills of a Void Mage is Chrono Shift which completely resets the cooling of all his/her skills with the exception of Grace, which was corrected in a recent patch.
Another skill that he/she has is the Chain Lightning which is a bouncing ball of lightning that travels from target to target, dealing a high damage that decrease with each jump.
Magic Skin, which allows 44% of physical damage go to MP, which is a main reason why Void Mages can solo most dungeons easier than tank classes.
Recommended Builds [0/2/2 with the remaining TP to be placed at your discretion.] Pure offense, 2 IM S4 yeti X2 (any ur choice) 1 SLK, or Obsidikar or Abuvha if PVPing. And if able a Koala wouldn't go amiss.
Stone wise :
6 Wisdom/6 Cric Pow
6 Vitality/ 6 Wisdom